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They use the same attack patterns as the elite commando and machete champion, but they split into three enemies, so you shouldn't leave them unattended unless you want to be overwhelmed. Basic moves can be countered, and they're pretty susceptible to grabs and throw, but they can't be Quick Killed until they've taken some damage.
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These flaming warriors look pretty intimidating, and they have a leaping, overhead attack that is unblockable and needs to be dodged. You can execute them any way you want, just do it quickly. Having ranged attacks does give them an advantage however, especially in numbers, and the fact that they can hit you when you can't hit them back means they should be a priority in many battles. Like their machete-wielding brethren, these guys are very vulnerable, and their guns have very little stopping power. These are the most basic enemies in the game, and as such, they're vulnerable to pretty much everything, but especially Quick Kills and lunges, since their basic health is so low. While most can be fought a few ways, and there's no substitute for learning the timing of their patterns from experience, there are some basic tactics that apply to each. There's quite an assortment of basic baddies throughout the game, each with their own specific moves and patterns.
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